Fae
Mark’d World
Picture: Sprites on
the Wing in the Wilding
Magical
Creatures
Dragon – still imprisoned in the Wastes where they were
banished after they lost the war against the Fae and Wizard and Mundane
alliance following Dragon Dark. Rumors that they were once controlled by the
Kyrgy. Massive wings, snake-like body, and a spiked tail. Only queens are
fire-breathing; all others are only venomous, with large fangs to deliver poison.
Long-lived but not very fertile. (Only queens nest.) Greatest dragon is Werthyrmir.
Fae – wielders of all the elements and exceptionally
long-lived. They inhabit Faeron. In the past decade they have renewed alliance
with the Wizard Enclave in order to defeat the threat of
Gobber – a stunted creature with round eyes, pointed teeth,
and stubby claws. Always in a pack, rarely wear clothes over their thin fur.
Huldra – a mysterious creature, usually female, that lurks
only and creates traps for the unwary. Rarely seen and only the Hinterlands of
the Wilding and the Wastes. Traps and magical attacks are based upon the
elemental power that the Huldra wields. A water Huldra uses ice; an air Huldra
uses a sandstorm.
Kyrgy – Dark Fae who rule the Wilding. Krygy means “choosers
of the Slain”. Marble-white skin, silver hair, slanted highbrows and sharply
angled facial structure. Teeth are sharp points. Eyes are a full-black, with no
white sclera. Long and slender limbs. Wielders of all four elemental powers.
Supported by their riders, knights and dames who chose to serve them and have their
lives extended.
Lindworm – a type of dragon, smaller than both the dragon
and the wyvern. Vestigial wings near the head, snake-like in appearance. Only the
females are fire-breathing; the males are poisonous with large fangs.
Ogre – Giant-sized and therefore larger than a troll, an
ogre is solitary by nature although it will run with others in a pack. Bad-tempered,
it usually prefers clubs and maces to other weapons. It dislikes arrows and
hates spears. Most ogres have a hunched back and long arms. The skin is a
mottled rock color.
Rhoghieri ~ wielders of elemental power. The wyre are their
Rhos’ natural enemies. Rho can wield one of the pure elements: Earth, Air,
Water, or Fire. They cannot wield the magic of wizardry or sorcery. Once allied
to the wizards of the Enclave, they escaped the alliance—burdensome to them—about
three generations ago.
Sprite – tiny winged creatures, with a spindly humanoid body
and dragon-fly wings. Flashes brightly in various colors. Has a stinger; often
called “jewel on a wing with a sting”. The apiary of sprites is ruled by
a queen, her consorts, drones and workers.
Troll - a huge, lumbering creature, with mossy and warty
growths, usually a shape of grey. Primarily cave-dwelling. Usually in a small
group (three to five) or in a pack (10 or more) called a Trouble.
Wolfen / Wyre ~ shapeshifters, taking wolf-form. Ruled by a
Prime, who can change and partial-change without limits. All others can shift
only at a Moon-Turn (the 3 Lady Moons or the 3 Dragon Moons). Stronger shifters
can partial shift. In order to shift out of Moon-Turn, sorcery must be employed.
Wizardry does not affect the wyre, who usually ally with sorcerers. Elemental
power can affect the wyre. Wyre hunt in packs and stay in lairs. The Prime is
supported by a Second / Secondus, Tierce, Quartos, Quintos, Sextos, Septos,
Octavos, Nunes, Decem. A full pack has 13 males and 13 females. When assigned
to a sorcerer, a pack is usually 10 males with three females.
Wraith / Wight – a vaporous creature from Neotheora (the
realm of the Dead Souls). When fed blood or other body substances, the wraith
takes on a corporeal form. To say the name of a recent dead person is to give
the Wraith a shape to mimic.
Wyvern – a type of winged dragon, smaller than a dragon.
Venomous. Not able to breath fire. Four limbs plus the wings.
. ~ . ~ . ~
Characters
in Spells of Air
Orielle - a wizard who has not passed her trials. She
volunteered for the mission to enlist the Rhoghieri of Iscleft Haven for a new
alliance against the sorcerers and wyre of Frost Clime. Named Aiwaz Solsken
by the Kyrgy Knight Sir Sangrior. Assisted in her journey by Grim, a Rhoghieri
mercenary from Iscleft Citadel, also on a journey to Iscleft Haven.
Brok – a sentry of Iscleft Haven, who has recently lost his
wife Zairantze. Wielder of Earth. A childhood friend of Grim.
Fortis – a mentor of Iscleft Haven and childhood friend of
Grim. Wielder of Fire.
Grim - a Rhoghieri of Iscleft Haven, wielder of Air, who has
been a mercenary at Iscleft Citadel for the past few years.
Hackett – a mundane who came with Tobit to the Haven from
Iscleft Citadel
Kristofen – a knight of Lady Bone’s
Lady Bone – the Kyrgy lady whose brother rules the Wilding
Lillias – a mentor of Iscleft Haven, wielder of Air
Lord Skull – the Krygy lord who rules the Wilding, brother
to Lady Bone
Saircuista – a dame who rides with Lady Bone
Sangrior – a consort knight of Lady Bone
Skuld (see Lady Bone)
Surrect – a healer and mentor of Iscleft Haven, wielder of Water
Tobit – elder of Iscleft Haven, wielder of Earth
Trebetha – a wielder of Earth, voted in to replace Tobit.
Volk a consort knight
of Lady Bone
Waren, married to Malva – a sentry of Iscleft Haven, friend
to Brok and Grim
Zairantze – Brok’s late wife, a mundane missing from Iscleft
Haven
Characters
in Spells of Earth
Desora
/ Adalse de Sora – a woman who has lost her wizardry following the backlash of
a spell at Iscleft Citadel six years before. She wields Earth. Formerly of the
Enclave Clan D’Aulnois.
Braxton
– a captain who is seeking Desora. On leave from Iscleft Citadel, recently allied
with Harte Regnant de Thettis, the Fae ruler of Bermarck, a sept of Faeron.
Granny
Riding – wise woman in the village of Mulgrum
Griss –
woodcutter’s helper
Guards
from the Citadel – Klemt, Mannon and Challach.
Harte
Regnant de Thettis – Maorn of the Bermarck sept of Faeron.
Lord
Horst – ruler of the Wilding’s Northern Reaches. His riders include Morcain,
Ehren, and others.
Merketh
– a forester of Mulgrum turned into a wyre
Rangers
detached from Maorn Harte – Alwin, Blaise, Dunstan, Ferrac, Gregoir, Imri, Ivhort,
and Seire. Rangers are usually detachments of 10 in number; this detachment has
lost Dunstan’s brother Waleran and Ivhort’s brother Vidorst.
Serron –
Prime of the Wyre pack in the Wilding. Other wyre are Herlig ……
Skellig
– elder of Mulgrum
Tammas –
a friend of Teyja’s, son of the potters Estild and Ogrim.
Teyja –
apprentice to Granny Riding